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Sniffer Dog |

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Dog-type creatures that have long, prehensile tongues that they
use to drain the blood of their prey. They have dirty, leathery skin which appears to be decaying and, strangely, make snarling
sounds which resemble that of a large feline rather than a canine. The male Sniffer Dogs have a green-yellow tinge to their
skin and attack by charging up and lunging towards Henry Townshends' torso. Female Sniffer Dogs, which have a purple-pink appearance, are much
more intelligent and tend to detect Henrys' presence more quickly. The females are capable of grabbing onto the leg and pinning
the player down while others of its companions attack him. The Sniffer Dogs often appear in groups and are usually witnessed
feeding on other deceased monster carcasses. Their canine form is a reference to young Walters' fear of dogs after he visited a pet shop during
his childhood and was nearly bitten by one.
Twin Victims / Double Heads |

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Walter Sullivan's seventh and eight victims were twins Billy and
Miriam Locane. They are the only two of Walter's victims that have been reincarnated into the form of a monster instead of
ghosts. It is speculated this was partly due to the fact that they were children and may be related to Walter feeling
guilty for murdering two innocent children. The creature looks like a giant bust walking on a pair of rotted arms; the twins'
bodies have been fused together, giving the bust two heads, which resemble the faces of a pair of sleeping infants. They only
attack Henry if he gets close; otherwise they merely stand stationary, pointing at him and whispering "receiver" over and
over.
Bottom |

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A rotting, upside down human torso which walks on its hands. It
moves around and behaves much like the Twin Victims, but more dangerous.
(i.e: it moves faster and is more powerful.)
Greedy Worm |

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An enormous, fleshy worm-like creature seen burrowing infinitely
throughout Walter's various otherworlds, symbolically linking them together like an umbilical cord. Though the creature is
not hostile, it cannot be killed. Its appearance could be influenced from Walter's hatred for being separated by the "magical
cord" from this mother, although it holds great importance in his mind for representing his mental connection with his "mother",
Room 302.
Gum Head |

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A grotesque, decaying ape-like creature that appear in two variations
known separately as "Old Type" and "New Type". The 'Old Type' tends to wait for Henry to make a move before reacting.
When approached too close, they fall onto all fours and leap at the player. The 'New Type' doesn't follow any exact attack
method and will aggressively confront Henry at any opportune moment, but they do attempt to try and catch him off guard. Some
can be found wielding golf clubs as weapons. It is interesting to note that the 'New Type' Gum Heads will steal melee weapons
from the player when successfully hit.
Hummer |

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A small, odd creature that appears to be a bat with a humming bird's
head. It flies through the air making a loud buzzing sound and
attacks by hovering over Henry's head before jabbing him with a sharp, needle-like beak. Hummers heavily rely on attacking
in packs and will inflict great damage if left together. Later on during the second half of the game, Walter will attack these
creatures for reasons unknown.
Toadstool / Whitestool |

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Disfigured, "vegetable"-like fungi that grows together in tight
groups. They come in two varieties: Toadstools, which are reddish-brown and bulge at the top, and Whitestools, which are appropriately
white and consist of a single stalk. Both types are immobile, and can only damage Henry if he walks into them. Whitestools
are found in damp places, and can be seen to slowly grow if left alone. Toadstools are slightly more damaging, and can be
found growing in corpses: if the player kills a monster and returns to the body some time later, a Toadstool may be growing
from it.
Tremer |

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Leech-like creature that comes in various sizes and two colors;
blue and red with the red ones being the slightly more damaging of the two. They crawl slowly along filthy floors, walls and
roofs, and generally make no effort to attack Henry. However, if he walks on one or one falls from the ceiling above onto
him, he will take damage. Curiously, he will take no damage if he intentionally stomps on one. Instead, they will burst upon
impact from the attack or from being trod or stomped upon. As a child in the Water Prison, Walter was forced, by Andrew DeSalvo,
to drink water with leeches in it. This is because Andrew overheard a conversation between members of the cult talking about
the re-birth of God and this was his way of trying to help, thinking that the leeches would act as a 'fetus'.
Wall Man |

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Humanoid monsters attached to the wall at the waist; they sink
into the wall and are perfectly camouflaged until they attack. They do so by swinging their powerful arms at their prey. A related
monster, the One Truth, is one of the game's few boss fights.
Wheel Chair |

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An ordinary wheelchair that has a will of its own and, much like
the Victims, cannot be killed. Henry also suffers a severe headache whenever he is near one, suggesting that the wheelchairs
are possessed. In one room found within the Hospital World, the shadow of a figure sitting in what should be an empty wheelchair
can be seen on the ground. However, once the player leaves and re-enters the area, the shadow suddenly disappears.
Patient |

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Replacements of the world famous Nurse enemies. They are abnormally
tall, feminine creatures in hospital garb, resembling maternity patients or nurses. They are first encountered in the Hospital
World and usually carry powerful close-range weapons which can deal heavy damage using a basic combo technique. Walter excessively
disfigured their faces and removed their wombs and lungs. The Patients tend to appear together in groups, but some are alone
on various occasions. They make odd belching sounds when they are hit or when pushed down a flight of stairs.
VICTIMS (GHOSTS):
Victims of Walter Sullivan. Being ghosts, they are immortal and
impossible for Henry to destroy. While the total number of possible Victims is 21, only 10 are fought by Henry Townshend through
the game (excluding the Twin Victims, Walter Sullivan, Joseph
Schreiber, and the Victim version of Henry as a part of the
room 302's hauntings). Simply being near a Victim gives Henry a severe headache which gradually damages him. While conventional
weapons will briefly disable a Victim, only the five Swords of Obedience are capable of permanently neutralizing them: a ghost
pinned to the ground by a Sword loses its headache-inducing aura and is rendered immobile as long as the sword remains. Harry
comes across six "standard" victims and four 'super' Victims that are noticeably more powerful and have unique abilities.
*Refer to the 21 Sacraments section to see them*
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